MOTION IN A PLANE-MCQs

Motion in a plane marks a crucial transition in physics—from simple straight-line motion to a richer, more realistic description of how objects move in two dimensions. This chapter lays the foundation for understanding vectors, projectile motion, circular motion, and relative motion, all of which form the backbone of higher mechanics studied in competitive examinations and advanced physics. The following set of 50 multiple-choice questions has been carefully designed to strengthen conceptual clarity while gradually building analytical confidence. Beginning with fundamental NCERT-aligned ideas and progressing toward engineering entrance–level problem-solving, these MCQs help students bridge the gap between textbook learning and competitive examination expectations. Each question is supported by a clear explanation to reinforce understanding, eliminate misconceptions, and develop exam-ready thinking. This MCQ set serves as an effective revision tool for school examinations, Olympiads, and national-level entrance tests, enabling learners to master both theory and application with confidence.

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Maths

TRIGONOMETRIC FUNCTIONS-Exercise 3.2

Exercise • Jan 2026

Trigonometric Functions form a crucial foundation of higher mathematics and play a vital role in physics, engineering, astronomy, and real-life proble...

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Exercise
Maths

TRIGONOMETRIC FUNCTIONS-Exercise 3.1

Exercise • Jan 2026

Trigonometric Functions form a crucial foundation of higher mathematics and play a vital role in physics, engineering, astronomy, and real-life proble...

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Exercise

MOTION IN A PLANE

by Academia Aeternum

1. Which of the following quantities is a vector?
2. Two vectors are equal if they have the same
3. The magnitude of a unit vector is
4. The unit vector along the positive x-axis is denoted by
5. If \(\vec{A} = 3\mathbf{i} + 4\mathbf{j}\), its magnitude is
6. A vector making an angle \(90^\circ\) with x-axis has x-component equal to
7. Resolution of a vector means
8. In projectile motion, the horizontal acceleration is
9. The path followed by a projectile is
10. Time of flight of a projectile depends on
11. At the highest point of projectile motion, the vertical velocity is
12. For maximum range, the angle of projection is
13. Two complementary angles of projection give
14. In uniform circular motion, speed is
15. Direction of velocity in circular motion is
16. Centripetal acceleration is directed
17. Expression for centripetal acceleration is
18. Work done by centripetal force is
19. Angular velocity \(\omega\) is related to linear velocity by
20. Dimensional formula of angular velocity is
21. A projectile is thrown horizontally with speed \(u\). Its vertical velocity after time \(t\) is
22. If \(\vec{A} \cdot \vec{B} = 0\), the angle between them is
23. The scalar product of two vectors depends on
24. The magnitude of \(\vec{A} \times \vec{B}\) is maximum when angle is
25. Cross product of two parallel vectors is
26. The position vector of a particle gives information about
27. In projectile motion, acceleration is
28. A body moving in a circle with constant speed has acceleration because
29. For a given speed, which angle gives minimum range?
30. The area of triangle formed by vectors \(\vec{A}\) and \(\vec{B}\) is
31. If a particle completes one revolution in time \(T\), its angular velocity is
32. The horizontal range of a projectile is proportional to
33. A vector of zero magnitude is called
34. The dot product of two vectors gives
35. In uniform circular motion, centripetal force is always
36. A projectile has maximum time of flight for angle
37. If \(\vec{A} = \mathbf{i} + \mathbf{j}\) and \(\vec{B} = \mathbf{i} - \mathbf{j}\), then \(\vec{A}\cdot\vec{B}\) equals
38. The acceleration vector in circular motion is perpendicular to
39. If speed of circular motion doubles, centripetal acceleration becomes
40. For two vectors \(\vec{A}\) and \(\vec{B}\), if \(|\vec{A} + \vec{B}|\) is minimum, angle between them is
41. A projectile is fired upward with angle \(60^\circ\). Its horizontal velocity remains
42. The cross product of a vector with itself is
43. If radius of circular motion is halved keeping speed constant, centripetal acceleration becomes
44. A particle moves in a circle of radius \(r\) with angular speed \(\omega\). Its linear speed is
45. The maximum height of a projectile is proportional to
46. If \(\vec{A} \times \vec{B} = \vec{0}\), then vectors are
47. In circular motion, centripetal force is an example of
48. If gravity suddenly disappears, a projectile will move
49. The direction of \(\vec{A} \times \vec{B}\) is given by
50. In uniform circular motion, the velocity and acceleration vectors are

Frequently Asked Questions

Motion in a plane is motion of a particle in two dimensions, where its position, velocity, and acceleration are represented by vectors in an \(x\text{-}y\) plane.

A scalar quantity is one that has only magnitude and no direction, such as mass, distance, speed, time, or temperature.

A vector quantity has both magnitude and direction, such as displacement, velocity, acceleration, and force.

Position vector \(\vec{r}\) of a particle at \((x,y)\) is given by \(\vec{r}=x\hat{i}+y\hat{j}\) with respect to the origin \(O(0,0)\).

Displacement vector is the change in position: \(\Delta\vec{r}=\vec{r}_2-\vec{r}_1\), independent of the actual path followed.

Average velocity is \(\vec{v}_{\text{avg}}=\frac{\Delta\vec{r}}{\Delta t}\), where \(\Delta\vec{r}\) is displacement in time interval \(\Delta t\).

Instantaneous velocity is \(\vec{v}=\frac{d\vec{r}}{dt}\) and is always tangent to the path at that instant.

Average acceleration is \(\vec{a}_{\text{avg}}=\frac{\Delta\vec{v}}{\Delta t}\), where \(\Delta\vec{v}\) is change in velocity in time \(\Delta t\).

Instantaneous acceleration is \(\vec{a}=\frac{d\vec{v}}{dt}\) and measures the rate of change of velocity vector at a given instant.

If two vectors are represented by two sides of a triangle taken in order, the third side taken in the same order represents their resultant.

If two vectors from the same point form adjacent sides of a parallelogram, the diagonal through that point gives the resultant vector.

For vectors \(\vec{A}\) and \(\vec{B}\) with angle \(\theta\) between them, resultant magnitude is \(R=\sqrt{A^2+B^2+2AB\cos\theta}\).

Vector subtraction \(\vec{A}-\vec{B}\) is defined as \(\vec{A}+(-\vec{B})\), where \(-\vec{B}\) has same magnitude as \(\vec{B}\) but opposite direction.

A unit vector has magnitude 1 and gives only direction; unit vector along \(\vec{A}\) is \(\hat{A}=\frac{\vec{A}}{|\vec{A}|}\)

If \(\vec{A}\) makes angle \(\theta\) with positive \(x\)-axis, then \(A_x=A\cos\theta\), \(A_y=A\sin\theta\), and \(\vec{A}=A_x\hat{i}+A_y\hat{j}\).

Resolution is the process of splitting a vector into mutually perpendicular component vectors whose vector sum equals the original vector.

Two vectors are equal if they have same magnitude and same direction, irrespective of their initial points.

A null vector has zero magnitude and an arbitrary direction, represented by \(\vec{0}\).

With constant acceleration \(\vec{a}\), position is \(\vec{r}=\vec{r}_0+\vec{v}_0 t+\frac{1}{2}\vec{a}t^2\) in vector form.

Velocity is \(\vec{v}=\vec{v}_0+\vec{a}t\) when acceleration \(\vec{a}\) is constant.

By resolving vectors along \(x\) and \(y\) axes so that motion along each axis is treated as independent one-dimensional motion.

Projectile motion is the motion of a body projected into the air, moving under the influence of gravity alone, neglecting air resistance.

Angle of projection \(\theta_0\) is the angle between initial velocity vector \(\vec{v}_0\) and the horizontal direction.

For projection with speed \(v_0\) at angle \(\theta_0\), total time of flight is \(T=\frac{2v_0\sin\theta_0}{g}\).

Maximum height reached is \(H=\frac{v_0^2\sin^2\theta_0}{2g}\).

Horizontal range on level ground is \(R=\frac{v_0^2\sin(2\theta_0)}{g}\).

For a given \(v_0\), range \(R\) is maximum when \(\theta_0=45^\circ\).

The trajectory equation is \(y=x\tan\theta_0-\frac{g x^2}{2v_0^2\cos^2\theta_0}\), representing a parabola.

Two angles \(\theta_1\) and \(\theta_2\) such that \(\theta_1+\theta_2=90^\circ\); for same speed, they give same range.

Air resistance reduces range and maximum height, and makes the descending path steeper than the ascending path.

Uniform circular motion (UCM) is motion in a circular path with constant speed; direction of velocity continuously changes.

Centripetal acceleration is the acceleration directed towards the center of the circular path, with magnitude \(a_c=\frac{v^2}{R}=\omega^2 R\).

For circular motion, linear speed \(v\) and angular speed \(\omega\) are related by \(v=\omega R\).

Velocity at any instant is tangential to the circular path, perpendicular to the radius vector.

Centripetal acceleration always points towards the center of the circular path.

Examples include motion of a satellite in a circular orbit and a stone tied to a string whirled in a horizontal circle.

In uniform circular motion speed is constant and only centripetal acceleration exists; in non-uniform circular motion, speed changes and tangential acceleration also acts.

Relative velocity of B with respect to A is \(\vec{v}_{BA}=\vec{v}_B-\vec{v}_A\).

Boat velocity relative to water and river flow velocity are treated as vectors; resultant gives boat velocity relative to ground.

The swimmer must head upstream such that the component of swimming velocity opposite to river flow cancels the river’s velocity.

Rain velocity and person’s velocity are treated as vectors; resultant rain velocity relative to person gives the direction to hold the umbrella.

Gravity acts vertically; horizontal acceleration is zero, so horizontal velocity remains constant in ideal projectile motion.

Vertical component changes due to constant acceleration \(g\) downward; \(v_y=v_{0y}-gt\).

The trajectory is a parabola because \(y\) depends on \(x^2\) in the equation of motion.

Typical questions include finding optimum angle, range, height, or time of flight for balls, bullets, or stones thrown at an angle.

Numericals often ask for centripetal acceleration, speed, or tension in the string for a mass moving in a horizontal or vertical circle.

Standard problems involve boats crossing rivers with flow or people walking in rain, asking for resultant speed and direction.

Analytical method uses components along coordinate axes: resolve vectors into components, add components algebraically, then recombine to get resultant.

Graphical methods like head-to-tail triangle or parallelogram represent vectors as directed line segments and construct the resultant geometrically.

In two dimensions, both magnitude and direction of physical quantities are important; vectors conveniently handle both and allow component-wise analysis.

Multiplying vector \(\vec{A}\) by scalar \(\lambda\) gives \(\lambda\vec{A}\) with magnitude \(|\lambda|A\); direction is same as \(\vec{A}\) if \(\lambda>0\), opposite if \(\lambda<0\).

Average speed is total path length divided by time; average velocity is displacement divided by time and is a vector.

Centrifuges use high-speed circular motion to create large centripetal acceleration for separating components based on density.

If \(\vec{r}_0=\vec{0}\) and \(\vec{v}_0=v_{0x}\hat{i}+v_{0y}\hat{j}\), then \(\vec{r}(t)=v_{0x}t\,\hat{i}+\left(v_{0y}t-\frac{1}{2}gt^2\right)\hat{j}\).

Principle of independence of motions along perpendicular directions: motion along \(x\) does not affect motion along \(y\) when forces act separately.

The chapter uses vector addition, subtraction, scalar multiplication, and resolution into components; dot and cross products are introduced only qualitatively or in later chapters.

Students often use total velocity instead of components, or forget that \(v_x\) remains constant while \(v_y\) changes with time.

Frequently tested topics are projectile formulas (T, H, R), derivation of centripetal acceleration, vector addition and resolution, and basic relative velocity problems.

Concepts of vectors, projectile motion, and circular motion are foundational for later mechanics, making this chapter crucial for solving advanced kinematics and dynamics problems in JEE/NEET.

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