MOTION IN A PLANE-QnA

Motion in a Plane is a turning point in the study of mechanics, where students transition from one-dimensional motion to a richer and more realistic description of movement in two dimensions. The question–answer set presented here is carefully structured to strengthen conceptual understanding while aligning fully with the NCERT Class XI Physics syllabus. Beginning with concise 1-mark questions and gradually progressing to descriptive answers, this collection supports learners at every stage of preparation—from quick revision to in-depth conceptual mastery. Each question is designed to test a specific learning outcome, such as vector representation, resolution of vectors, projectile motion, and uniform circular motion. The answers emphasise clarity, logical flow, and physical interpretation, helping students develop confidence in expressing ideas precisely in examinations. Rather than promoting memorisation, this QnA set encourages analytical thinking and a deeper appreciation of how mathematical tools explain motion in real life. This compilation is ideal for board exam preparation, concept reinforcement, and foundation building for competitive examinations. When used alongside NCERT textbooks and classroom notes, it acts as a reliable self-study resource that sharpens understanding and improves answer-writing skills in Physics.

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MOTION IN A PLANE

by Academia Aeternum

1-2 liner Questions

Q1: What is a vector quantity?

A vector quantity is a physical quantity that requires both magnitude and direction for its complete description.


Q2: Name one scalar and one vector quantity.

Speed is a scalar quantity, while displacement is a vector quantity.


Q3: What is meant by a unit vector?

A unit vector is a vector having magnitude one and indicating direction only.


Q4: Which unit vector represents the positive y-direction?

The unit vector \(\mathbf{j}\) represents the positive y-direction.


Q5: What is the shape of the trajectory of a projectile?

The trajectory of a projectile is parabolic in shape.


Q6: What is the horizontal acceleration in projectile motion?

The horizontal acceleration in projectile motion is zero.


Q7: At what point is the vertical velocity of a projectile zero?

The vertical velocity is zero at the highest point of the projectile’s path.


Q8: What is uniform circular motion?

Uniform circular motion is motion along a circular path with constant speed.


Q9: In circular motion, the velocity is directed along which direction?

The velocity is always directed tangentially to the circular path.


Q10: What force keeps a body moving in a circular path?

The centripetal force keeps a body moving in a circular path.


Q11: Write the expression for centripetal acceleration.

The centripetal acceleration is given by \(a = \frac{v^2}{r}\).


Q12: Can the magnitude of velocity remain constant in circular motion?

Yes, the magnitude of velocity can remain constant while its direction changes.


Q13: What is the direction of centripetal acceleration?

It is directed towards the centre of the circular path.


Q14: What is meant by resolution of a vector?

Resolution of a vector is the process of breaking it into components along chosen directions.


Q15: Write the SI unit of angular velocity.

The SI unit of angular velocity is radian per second.


Short answer Questions

Q1: Explain why motion in a plane is called two-dimensional motion.

Motion in a plane is two-dimensional because the position of the object requires two perpendicular coordinates for complete description.


Q2: Why is projectile motion considered accelerated motion?

Projectile motion is accelerated because gravity continuously changes the vertical component of velocity.


Q3: State two characteristics of uniform circular motion.

Speed remains constant and acceleration always acts towards the centre of the circle.


Q4: What happens to the speed of a projectile at the highest point?

The speed does not become zero; only the vertical component becomes zero while horizontal component remains unchanged.


Q5: Write the relation between linear velocity and angular velocity.

Linear velocity is equal to the product of angular velocity and radius of the circular path.


Q6: Why does centripetal force do no work in circular motion?

Centripetal force is perpendicular to velocity, so it does not change the speed and hence does no work.


Q7: What determines the time of flight of a projectile?

The time of flight depends on the vertical component of initial velocity and gravity.


Q8: State the condition for maximum range of a projectile.

The range is maximum when the angle of projection is \(45^\circ\).


Q9: Why are horizontal and vertical motions independent in projectile motion?

Because gravity acts only vertically and does not affect horizontal motion.


Long answer Questions

Q1: Explain how vector addition is performed using the analytical method.

In the analytical method, vectors are resolved into x and y components, corresponding components are added algebraically, and the resultant is obtained from these sums.


Q2: Describe the motion of a body projected horizontally from a height.

The body moves with constant horizontal velocity while accelerating vertically due to gravity, producing a curved path.


Q3: Derive the expression for centripetal acceleration.

Centripetal acceleration arises due to continuous change in direction of velocity and is given by the ratio of square of speed to radius of the circular path.


Q4: Explain why a particle moving in a circle is always accelerated.

Even though speed may be constant, the direction of velocity changes continuously, resulting in acceleration.


Q5: Explain the significance of unit vectors in vector representation.

Unit vectors provide a standard way to express direction and simplify vector calculations in component form.


Descriptive Questions

Q1: Explain projectile motion in detail with its key features.

Projectile motion is motion under gravity alone where horizontal motion is uniform and vertical motion is uniformly accelerated, resulting in a parabolic path.


Q2: Describe the concept of resolution of vectors and its importance.

Resolving vectors into perpendicular components simplifies analysis of motion and forces acting in different directions.


Q3: Discuss uniform circular motion and the role of centripetal force.

Uniform circular motion requires a centripetal force that continuously changes the direction of velocity to keep the body on a circular path.


Q4: Explain the independence of perpendicular motions with reference to projectile motion.

Horizontal and vertical motions act independently; one does not influence the other, allowing separate analysis along each axis.


Q5: Describe how vector methods help in understanding motion in a plane.

Vector methods allow precise representation of direction and magnitude, making complex two-dimensional motion easier to analyse mathematically.


Frequently Asked Questions

Motion in a plane is motion of a particle in two dimensions, where its position, velocity, and acceleration are represented by vectors in an \(x\text{-}y\) plane.

A scalar quantity is one that has only magnitude and no direction, such as mass, distance, speed, time, or temperature.

A vector quantity has both magnitude and direction, such as displacement, velocity, acceleration, and force.

Position vector \(\vec{r}\) of a particle at \((x,y)\) is given by \(\vec{r}=x\hat{i}+y\hat{j}\) with respect to the origin \(O(0,0)\).

Displacement vector is the change in position: \(\Delta\vec{r}=\vec{r}_2-\vec{r}_1\), independent of the actual path followed.

Average velocity is \(\vec{v}_{\text{avg}}=\frac{\Delta\vec{r}}{\Delta t}\), where \(\Delta\vec{r}\) is displacement in time interval \(\Delta t\).

Instantaneous velocity is \(\vec{v}=\frac{d\vec{r}}{dt}\) and is always tangent to the path at that instant.

Average acceleration is \(\vec{a}_{\text{avg}}=\frac{\Delta\vec{v}}{\Delta t}\), where \(\Delta\vec{v}\) is change in velocity in time \(\Delta t\).

Instantaneous acceleration is \(\vec{a}=\frac{d\vec{v}}{dt}\) and measures the rate of change of velocity vector at a given instant.

If two vectors are represented by two sides of a triangle taken in order, the third side taken in the same order represents their resultant.

If two vectors from the same point form adjacent sides of a parallelogram, the diagonal through that point gives the resultant vector.

For vectors \(\vec{A}\) and \(\vec{B}\) with angle \(\theta\) between them, resultant magnitude is \(R=\sqrt{A^2+B^2+2AB\cos\theta}\).

Vector subtraction \(\vec{A}-\vec{B}\) is defined as \(\vec{A}+(-\vec{B})\), where \(-\vec{B}\) has same magnitude as \(\vec{B}\) but opposite direction.

A unit vector has magnitude 1 and gives only direction; unit vector along \(\vec{A}\) is \(\hat{A}=\frac{\vec{A}}{|\vec{A}|}\)

If \(\vec{A}\) makes angle \(\theta\) with positive \(x\)-axis, then \(A_x=A\cos\theta\), \(A_y=A\sin\theta\), and \(\vec{A}=A_x\hat{i}+A_y\hat{j}\).

Resolution is the process of splitting a vector into mutually perpendicular component vectors whose vector sum equals the original vector.

Two vectors are equal if they have same magnitude and same direction, irrespective of their initial points.

A null vector has zero magnitude and an arbitrary direction, represented by \(\vec{0}\).

With constant acceleration \(\vec{a}\), position is \(\vec{r}=\vec{r}_0+\vec{v}_0 t+\frac{1}{2}\vec{a}t^2\) in vector form.

Velocity is \(\vec{v}=\vec{v}_0+\vec{a}t\) when acceleration \(\vec{a}\) is constant.

By resolving vectors along \(x\) and \(y\) axes so that motion along each axis is treated as independent one-dimensional motion.

Projectile motion is the motion of a body projected into the air, moving under the influence of gravity alone, neglecting air resistance.

Angle of projection \(\theta_0\) is the angle between initial velocity vector \(\vec{v}_0\) and the horizontal direction.

For projection with speed \(v_0\) at angle \(\theta_0\), total time of flight is \(T=\frac{2v_0\sin\theta_0}{g}\).

Maximum height reached is \(H=\frac{v_0^2\sin^2\theta_0}{2g}\).

Horizontal range on level ground is \(R=\frac{v_0^2\sin(2\theta_0)}{g}\).

For a given \(v_0\), range \(R\) is maximum when \(\theta_0=45^\circ\).

The trajectory equation is \(y=x\tan\theta_0-\frac{g x^2}{2v_0^2\cos^2\theta_0}\), representing a parabola.

Two angles \(\theta_1\) and \(\theta_2\) such that \(\theta_1+\theta_2=90^\circ\); for same speed, they give same range.

Air resistance reduces range and maximum height, and makes the descending path steeper than the ascending path.

Uniform circular motion (UCM) is motion in a circular path with constant speed; direction of velocity continuously changes.

Centripetal acceleration is the acceleration directed towards the center of the circular path, with magnitude \(a_c=\frac{v^2}{R}=\omega^2 R\).

For circular motion, linear speed \(v\) and angular speed \(\omega\) are related by \(v=\omega R\).

Velocity at any instant is tangential to the circular path, perpendicular to the radius vector.

Centripetal acceleration always points towards the center of the circular path.

Examples include motion of a satellite in a circular orbit and a stone tied to a string whirled in a horizontal circle.

In uniform circular motion speed is constant and only centripetal acceleration exists; in non-uniform circular motion, speed changes and tangential acceleration also acts.

Relative velocity of B with respect to A is \(\vec{v}_{BA}=\vec{v}_B-\vec{v}_A\).

Boat velocity relative to water and river flow velocity are treated as vectors; resultant gives boat velocity relative to ground.

The swimmer must head upstream such that the component of swimming velocity opposite to river flow cancels the river’s velocity.

Rain velocity and person’s velocity are treated as vectors; resultant rain velocity relative to person gives the direction to hold the umbrella.

Gravity acts vertically; horizontal acceleration is zero, so horizontal velocity remains constant in ideal projectile motion.

Vertical component changes due to constant acceleration \(g\) downward; \(v_y=v_{0y}-gt\).

The trajectory is a parabola because \(y\) depends on \(x^2\) in the equation of motion.

Typical questions include finding optimum angle, range, height, or time of flight for balls, bullets, or stones thrown at an angle.

Numericals often ask for centripetal acceleration, speed, or tension in the string for a mass moving in a horizontal or vertical circle.

Standard problems involve boats crossing rivers with flow or people walking in rain, asking for resultant speed and direction.

Analytical method uses components along coordinate axes: resolve vectors into components, add components algebraically, then recombine to get resultant.

Graphical methods like head-to-tail triangle or parallelogram represent vectors as directed line segments and construct the resultant geometrically.

In two dimensions, both magnitude and direction of physical quantities are important; vectors conveniently handle both and allow component-wise analysis.

Multiplying vector \(\vec{A}\) by scalar \(\lambda\) gives \(\lambda\vec{A}\) with magnitude \(|\lambda|A\); direction is same as \(\vec{A}\) if \(\lambda>0\), opposite if \(\lambda<0\).

Average speed is total path length divided by time; average velocity is displacement divided by time and is a vector.

Centrifuges use high-speed circular motion to create large centripetal acceleration for separating components based on density.

If \(\vec{r}_0=\vec{0}\) and \(\vec{v}_0=v_{0x}\hat{i}+v_{0y}\hat{j}\), then \(\vec{r}(t)=v_{0x}t\,\hat{i}+\left(v_{0y}t-\frac{1}{2}gt^2\right)\hat{j}\).

Principle of independence of motions along perpendicular directions: motion along \(x\) does not affect motion along \(y\) when forces act separately.

The chapter uses vector addition, subtraction, scalar multiplication, and resolution into components; dot and cross products are introduced only qualitatively or in later chapters.

Students often use total velocity instead of components, or forget that \(v_x\) remains constant while \(v_y\) changes with time.

Frequently tested topics are projectile formulas (T, H, R), derivation of centripetal acceleration, vector addition and resolution, and basic relative velocity problems.

Concepts of vectors, projectile motion, and circular motion are foundational for later mechanics, making this chapter crucial for solving advanced kinematics and dynamics problems in JEE/NEET.

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